
There are lunchboxes, which contain five random item cards that can tremendously boost your Vault.Other finite resources are stimpaks and RadAway, which are used to improve the health of your dwellers.
There are four basic resources in the game: Power, food, water, and caps. Managing resources and dwellers is essential, as is keeping them happy. There is no end goal in the game, save building the biggest, best Vault you can. The game is focused on balancing the needs of your Dwellers while providing them with the best quality of life, as well as defending it from threats. Your duties will include acquisition and distribution of resources, development of the Vault complex, multiplying the population, preventing crises (such as fires and raider attacks), and other similar activities. No, Secret Agent Person, I expect you to die.In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America. It's awesome! Your Overseer is the best! A true genius, and immune to flattery, too. This dump? Have you actually looked at it? It stinks! Too bad you will fail, and your Vault will be ours! I guess it was just a matter of time before you showed up. Steve, all-knowing? You're clearly *not* from here. You'll live out the rest of your days here, i.e. What do you think, fellow Dweller that I can't quite place?
I think we'll be stuck in this crappy second-rate Vault forever. They say the Overseer will find a new Vault for us any moment now. Hey, could you help settle an argument we're having? Never heard of fist prints before, but I supp- Ooh, I get it. What does that mean anyway, “extreme prejudice”? “All Dwellers must carry ID at all times.” We have to shoot you now. Of course I do! He's.uh.he's right over there, look!Īpparently someone has been trying to infiltrate this Vault. Have you seen Mike around, by any chance? I *wish* I was a spy, so I could just kill you all. Well, I did make the cover of Spy Quarterly. I have a very common face, it helps to infiltrate the enemy. I haven't seen you before, yet you look vaguely familiar.